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A Remnant of Mankind

The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. They must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild...

Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you'll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.

Endless Fantastic Realms Await

Explore dynamically-generated worlds that change each time you play through them, creating new maps, enemy encounters, quest opportunities, and in-world events. Each of the game's four unique worlds is filled with monstrous denizens and environments that will provide fresh challenges with each playthrough. Adapt and explore... or die trying.

Earth

environment

image of earth-city image of earth-city tablet

The City

The ruined cityscape reflects the chaos of that time – debris-ridden streets and gutted buildings set against a backdrop of broken skyscrapers.
image of earth-subway image of earth-subway tablet

Subway

Beneath the city sprawls a network of broken subway tunnels and rancid sewage corridors, with enemies lurking in dark spaces and around every twist and turn of the labyrinthine tunnel system.
image of earth-canopy image of earth-canopy tablet

The Canopy

The Canopy is a hotbed of Root activity, and gets its name from the massive arboreal expanse covering the sky and blotting out the sun. The ground is scarred with deep ravines and chasms created when the roots of the massive tree system ravished and upturned the land.
image of earth-rural-earth image of earth-rural-earth tablet

Rural Earth

Once the cities fell, the Root expanded outwards in their unrelenting assault on humanity. Not even the most remote rural locations were safe from their reach.
image of earth-ward-prime image of earth-ward-prime tablet

Ward Prime

The first Ward and origin of the top secret Dreamer program. The past sins of man lay buried here among the ashes as does the potential solution to severing the Root's grasp on Earth.

Fly-Through

The world is in ruins. Only a remnant of mankind remains, hunted to near extinction by horrors from another world.

enemies

image of earth-enemy image of earth-enemy tablet
The Root come in a variety of terrifying incarnations: From small, fast creatures with mouths like bear traps to enormous, lumbering behemoths that can easily slaughter entire teams of armed survivors.

Yaesha

environment

image of yaesha-jungle image of yaesha-jungle tablet

Jungle

The jungle world of Yaesha, is full of life – green, vibrant, wild, and lethal.
image of yaesha-village image of yaesha-village tablet

Village

The common Pan live in elaborate treetop villages.
image of yaesha-ziggurat image of yaesha-ziggurat tablet

Ziggurat

Pan nobility rule the region from ornate and massive ziggurats that dot the world.

Fly-Through

Yaesha is full of life – green, vibrant and wild. A stark contrast to the rusting husk of what's left of Earth.

enemies

image of yaesha-enemy image of yaesha-enemy tablet
The Pan are a race of incredibly agile, goat-like bipeds with a unique hierarchical society governed by an immortal priesthood. Theirs is a strict culture made up of two castes: The Commoners that form the bulk of the workforce and the idle Nobility, of which the Pan Priests are preeminent.

Rhom

environment

image of rhom-buriedcity image of rhom-buriedcity tablet

Buried City

Concealed far beneath the dunes, the Buried City houses the remaining members of the heretical Akari; pariahs of the priesthood, who rebelled against the Undying King and his army.
image of rhom-canyon image of rhom-canyon tablet

Canyon

As the atmosphere recovers from the devastation Ezlan unleashed upon the Root, those that sheltered underground have started to re-emerge. They build villages in the canyons, to avoid the worst of the sun's intense heat.
image of rhom-citadel image of rhom-citadel tablet

Citadel

Dominion of Ezlan, the Undying King. It is from the citadel that Ezlan and his Anointed guards orchestrate Rhom's cleansing, to better prepare should the Root - or any other invader - appear.

Fly-Through

The vast and desolate plains of Rhom offer glimpses of the civilization that was, before the Root came. Some do call the Wastes home, though they live hard lives under the unrelenting sun.

enemies

image of rhom-enemy image of rhom-enemy tablet
The once proud and powerful inhabitants of Rhom are now fragmented into small, secretive enclaves locked in a vicious stand-off for power.

Corsus

environment

image of corsus-swamp image of corsus-swamp tablet

The Swamps

A primordial world filled with sweltering jungles that are now home to a staggering array of flora and fauna.
image of corsus-mines image of corsus-mines tablet

The Mines

The primitive technology of Corsus' inhabitants is centered around harnessing the geothermal energy from the planet's core.

Fly-Through

Corsus is primordial ice-planet criss-crossed by a network of geothermal fissures. This world and its inhabitants have not yet been tainted by the Root.

enemies

image of corsus-enemy image of corsus-enemy tablet
The Iskal are a strange race of intelligent, genetically mutated bipeds. Their DNA is a terrifying combination of mammalian and insectoid genes uniquely adapted to the harsh environment they call home.

Reisum

environment

image of reisum-drolniir-woods image of reisum-drolniir-woods tablet

Drolniir Woods

Harsh and unforgiving, the surfaces of Reisum are considered uninhabitable to most. Only the brutal Urikki are hardy enough to thrive in the frigid temperatures and severe conditions.
image of reisum-warrens image of reisum-warrens tablet

The Warrens

The Emin cannot endure the harsh conditions of Reisum’s surface, so instead they occupy large underground networks of tunnels. They have massive families that often number in the hundreds, if not thousands. A single Warren can contain up to a hundred different families.
image of reisum-frieran-sea image of reisum-frieran-sea tablet

The Frieran Sea

Urikki tribes often employ ice skiffs to ply the vast distances of the open steppes and patches of exposed sea. These long, slender vessels are adorned with runes and pictograms exalting the clan’s greatest deeds and celebrate its bravest warriors. The Urikki are predators by nature, hunting not only the creatures that inhabit the land but also those that dwell in the vast oceans.

Fly-Through

The world of Reisum is deceptive in its nature. From the frost covered mountain peaks to the snowy tundra, it is a thing of beauty. However, the bitterly cold temperatures and almost unrelenting winter makes life on the surface of Reisum nearly unbearable.

enemies

image of reisum-enemy image of reisum-enemy tablet
The Urikki are powerful, hulking brutes… built for war. They have become the dominant force on Reisum due to their strength, dominating all other life forms through their sheer brutality and relentless ferocity.

Earth

Earth

The City

The ruined cityscape reflects the chaos of that time – debris-ridden streets and gutted buildings set against a backdrop of broken skyscrapers.

Earth

Subway

Beneath the city sprawls a network of broken subway tunnels and rancid sewage corridors, with enemies lurking in dark spaces and around every twist and turn of the labyrinthine tunnel system.

Earth

The Canopy

The Canopy is a hotbed of Root activity, and gets its name from the massive arboreal expanse covering the sky and blotting out the sun. The ground is scarred with deep ravines and chasms created when the roots of the massive tree system ravished and upturned the land.

Earth

Rural Earth

Once the cities fell, the Root expanded outwards in their unrelenting assault on humanity. Not even the most remote rural locations were safe from their reach.

Earth

Ward Prime

The first Ward and origin of the top secret Dreamer program. The past sins of man lay buried here among the ashes as does the potential solution to severing the Root's grasp on Earth.

Earth

Fly-Through

The world is in ruins. Only a remnant of mankind remains, hunted to near extinction by horrors from another world.
image of city The City
image of subway Subway
image of canopy The Canopy
image of rural-earth Rural Earth
image of ward-prime Ward Prime
image of fly-through Fly-Through

Earth

The Root come in a variety of terrifying incarnations: From small, fast creatures with mouths like bear traps to enormous, lumbering behemoths that can easily slaughter entire teams of armed survivors.

Yaesha

Yaesha

Jungle

The jungle world of Yaesha, is full of life – green, vibrant, wild, and lethal.

Yaesha

Village

The common Pan live in elaborate treetop villages.

Yaesha

Ziggurat

Pan nobility rule the region from ornate and massive ziggurats that dot the world.

Yaesha

Fly-Through

Yaesha is full of life – green, vibrant and wild. A stark contrast to the rusting husk of what's left of Earth.
image of jungle Jungle
image of village Village
image of ziggurat Ziggurat
image of fly-through Fly-Through

Yaesha

The Pan are a race of incredibly agile, goat-like bipeds with a unique hierarchical society governed by an immortal priesthood. Theirs is a strict culture made up of two castes: The Commoners that form the bulk of the workforce and the idle Nobility, of which the Pan Priests are preeminent.

Rhom

Rhom

Buried City

Concealed far beneath the dunes, the Buried City houses the remaining members of the heretical Akari; pariahs of the priesthood, who rebelled against the Undying King and his army.

Rhom

Canyon

As the atmosphere recovers from the devastation Ezlan unleashed upon the Root, those that sheltered underground have started to re-emerge. They build villages in the canyons, to avoid the worst of the sun's intense heat.

Rhom

Citadel

Dominion of Ezlan, the Undying King. It is from the citadel that Ezlan and his Anointed guards orchestrate Rhom's cleansing, to better prepare should the Root - or any other invader - appear.

Rhom

Fly-Through

The vast and desolate plains of Rhom offer glimpses of the civilization that was, before the Root came. Some do call the Wastes home, though they live hard lives under the unrelenting sun.
image of buriedcity Buried City
image of canyon Canyon
image of citadel Citadel
image of fly-through Fly-Through

Rhom

The once proud and powerful inhabitants of Rhom are now fragmented into small, secretive enclaves locked in a vicious stand-off for power.

Corsus

Corsus

The Swamps

A primordial world filled with sweltering jungles that are now home to a staggering array of flora and fauna.

Corsus

The Mines

The primitive technology of Corsus' inhabitants is centered around harnessing the geothermal energy from the planet's core.

Corsus

Fly-Through

Corsus is primordial ice-planet criss-crossed by a network of geothermal fissures. This world and its inhabitants have not yet been tainted by the Root.
image of swamp The Swamps
image of mines The Mines
image of fly-through Fly-Through

Corsus

The Iskal are a strange race of intelligent, genetically mutated bipeds. Their DNA is a terrifying combination of mammalian and insectoid genes uniquely adapted to the harsh environment they call home.

Reisum

Reisum

Drolniir Woods

Harsh and unforgiving, the surfaces of Reisum are considered uninhabitable to most. Only the brutal Urikki are hardy enough to thrive in the frigid temperatures and severe conditions.

Reisum

The Warrens

The Emin cannot endure the harsh conditions of Reisum’s surface, so instead they occupy large underground networks of tunnels. They have massive families that often number in the hundreds, if not thousands. A single Warren can contain up to a hundred different families.

Reisum

The Frieran Sea

Urikki tribes often employ ice skiffs to ply the vast distances of the open steppes and patches of exposed sea. These long, slender vessels are adorned with runes and pictograms exalting the clan’s greatest deeds and celebrate its bravest warriors. The Urikki are predators by nature, hunting not only the creatures that inhabit the land but also those that dwell in the vast oceans.

Reisum

Fly-Through

The world of Reisum is deceptive in its nature. From the frost covered mountain peaks to the snowy tundra, it is a thing of beauty. However, the bitterly cold temperatures and almost unrelenting winter makes life on the surface of Reisum nearly unbearable.
image of drolniir-woods Drolniir Woods
image of warrens The Warrens
image of frieran-sea The Frieran Sea
image of fly-through Fly-Through

Reisum

The Urikki are powerful, hulking brutes… built for war. They have become the dominant force on Reisum due to their strength, dominating all other life forms through their sheer brutality and relentless ferocity.

Scavenge. Upgrade. Specialize.

Overcome tough-as-nails enemies and epic bosses throughout hostile environments to earn experience, valuable loot and upgrade materials you can use to build a wicked arsenal of weapons, armor, and modifications to approach each encounter dozens of unique ways.

Strength in Numbers

Invading other worlds to seek an end to the Root is dangerous and survival is far from guaranteed. Team up with up to two other players to increase your chances of survival. Teamwork is necessary to make it through the game’s toughest challenges... and unlock its greatest rewards.

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